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Random Zbrush Sculpt (Final Update)
2012
So, I’ve decided I have spent too much time on this particular creature. So this is the last update. 1. I finished him as far as I felt I could go in Zbrush, so I then exported his mesh at SUBD level 5, there is a total of 7 SUBD, and his diffuse map. 2….
Read moreRandom Zbrush Sculpt (Update 3)
2012
Another two hour update. After doing a little research I wasn’t too happy with the gore look on the back so I went back and reworked that. Also added another level of skin detail and tighter mottling of the skin. See the full gallery on Posterous
Read moreRandom Zbrush Sculpt (Update 2)
2011
The texture maps. Normal, Diffuse, Occlusion, Cavity.
Read moreRandom Zbrush Sculpt (Update 1)
2011
Another 2 hours worth of work. Did 2 more levels of details and threw on a quick polypaint.
Read moreRandom Zbrush Sculpt
2011
Figured I would stop at the 2 hour mark and give a quick snapshot of a sculpt I started today to help give me a refresher on Zbrush.
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